1. Shadowgrounds Classic Movies
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May 06, 2006  A top-down shooter in the vein of Smash TV with an atmospheric twist that borrows heavily from the Doom series, Shadowgrounds has simplistic. Shadowgrounds is a modernized clone of Alien Breed, Team 17's hugely popular top-down shooter from the early Nineties. It ripped off an Aliens storyline and pitted you, and possibly a mate, against an off-world base chock full of sinister aliens. Play Shadowgrounds Video Game Roms Online! Shadowgrounds Games can be Played in Your Browser right here on Vizzed.com. Apr 25, 2006 Shadowgrounds for PC game reviews & Metacritic score: Shadowgrounds is an epic sci-fi game that blends addictive old school gameplay and modern technology into one big, nasty alien-battling carnage festival.

(Redirected from Shadow Grounds)
  • Shadowgrounds breathes fresh air into the action genre with explosive combat sequences, an innovative weapon upgrade system, and an intriguing storyline. The adrenaline-pumping, top-down gameplay and audiovisual fireworks set the scene for this new action experience which also includes single computer (split keyboard or joystick) co-op.
  • Surviving is only half the game. The award-winning atmosphere and gameplay mechanics of the original Shadowgrounds make a triumphant return in this spin off/sequel armed with a slick new feature set! Shadowgrounds Survivor tells the story of the last remaining humans on Jupiter's moon Ganymede, where the alien onslaught is in full force.
Shadowgrounds
Developer(s)Frozenbyte
Publisher(s)
  • FL: Plan 1
  • NA: Meridian4
Linux Game Publishing(Linux)
Director(s)Lauri Hyvärinen
Producer(s)Jeff Giasson
Designer(s)Timo Maaranen
Writer(s)Joel Kinnunen
Ari Pulkkinen
Ilkka Kuusela
Composer(s)Ari Pulkkinen
Platform(s)Microsoft Windows, Linux, Mac OS X
ReleaseWindows
  • NA: April 25, 2006

Linux
September 16, 2009
Mac OS X

April 13, 2011
Genre(s)Top-down shooter
Mode(s)Single-player, Multiplayer

Shadowgrounds is a top-down shooter for Microsoft Windows, Linux and Mac OS X, developed by Frozenbyte. The game takes place on a space colony on Ganymede which is being attacked by aliens. It was released for Windows on November 11, 2005 in stores in Finland and Germany, and in Spring 2006 in the rest of Europe and North America.

As well as being available through retail stores, the game began being distributed on Valve's Steam on May 8, 2006. The game was also available on Gametap as of January 31, 2008 until its close, and is on Good Old Games as of March 3, 2011. The game was later ported by IGIOS and published to Linux by Linux Game Publishing, with the Linux version being released on September 16, 2009. It was made available on Desura on April 10, 2011.

A sequel, Shadowgrounds: Survivor, was released in 2007 and focuses on three separate characters trying to survive the alien onslaught shown in the first game. Both games were later released together along with two other Frozenbyte titles, Trine and Splot, to form the third Humble Indie Bundle. The Humble Frozenbyte Bundle games were also offered as incentives in the later Humble Frozen Synapse Bundle.

Gameplay[edit]

The game is a fast-paced top-down shooter reminiscent of the Alien Breed series. Like the earlier Finnish game Death Rally, Shadowgrounds presents a familiar concept with modern resources. The plot of a monster attack on a space colony exists primarily as a justification for the action; monsters are plentiful and weapons large.

Shadowgrounds uses light and darkness as vital components of gameplay and atmosphere, hence the name. The game is largely dark, and the hero carries a motion scanner and a flashlight with a regenerating but limited power supply (a common gaming trope). There are ten weapons, all with three possible upgrades. Medpacks, weapons and ammunition are found in stores and near dead soldiers.

Players explore indoor and outdoor facilities in order to complete a usually linear series of tasks (usually of the 'FedEx' or 'get to Point B' varieties, though other tasks include disarming force fields, enabling a radio transmitter, or fixing various broken machinery), while clearing the area of a chain of progressively more powerful creatures. Occasionally, other NPCs fight alongside the player, but, especially in the case of characters central to the plot, they are invulnerable and can be left to kill while the player recharges his flashlight or hunts for items.

In order to enable upgrades the weapons, players collect upgrade pieces from killing monsters. Players can also pick up weapons and ammunition and health packs and destroy a large number of crates (another cliché of the genre). Finally, there are PDAs and computer terminals scattered through the maps that serve to loosely advance the plot with some optional exposition.

There are a number of vehicles shown both in cutscenes and on the various maps, including an alien ship and an earth mover; however, none of these are player-drivable, and the game will switch to a non-interactive cutscene if a task involves a vehicle.

Cooperative mode[edit]

Cooperative gameplay, which was added late in development as a bonus for fans, is available within the single-player story. Cooperatively, one player controls Tyler via the keyboard and mouse, and one to three more can play as unnamed characters, using gamepads attached to the same computer. There is no Internet or LAN support.

There are a few other gameplay differences between the single-player and cooperative modes. The respawns that are available in single player mode are still a facet of the game; however, each time any player of the team dies, all players are respawned at a safe location, and one respawn from the respawn pool is used. Qoppa pdf studio pro 10.4.1 online. Similarly, weapons collected are made available to all players, and upgrade parts are shared (ammunition, however, is not distributed).

Plot[edit]

Players take the role of Wesley Tyler, a senior mechanic on the IGTO Repair Base on Ganymede, who is tasked with the repair of various systems. At the start of the game, Tyler is ordered to repair the backup generators, and he and two other technicians drive out to fix them. On the way there, they discuss Tyler's past, how he was previously in charge of a security team, before being blamed for an accident involving faulty equipment. Upon fixing the power however, Tyler loses radio contact with the others, and starts encountering small three-legged insect like creatures. He then starts finding bodies, and larger more dangerous versions of the aliens he had encountered before. He finds a pistol and begins to battle the increasingly hostile aliens.

He eventually receives a message from a Corporal Jane Awryn, who is trapped in a water treatment facility. Tyler proceeds to rescue her and the two of them attempt to battle their way to the main colony of New Atlantis. On the way, they are ordered to report to 'Weather Station 5', an illegal military compound and one of the first of the IGTO's secret military and research projects that Tyler will encounter throughout the game. Tyler is tasked by Lieutenant Dan Baxter with various different missions, before being reunited with Jane and sent to restore the ISERCom facility so that a message can be sent to any nearby space ships. The Provectus, a large carrier class ship, hears the message and proceeds on route to help.

Meanwhile, Jane and Tyler are ordered to report to New Atlantis in order to protect the civilians living there. Despite some sizeable resistance, the colony had already mostly been trashed, and Tyler encounters few survivors. He and Jane do manage to rescue Dr. Harold Weiss, an IGTO research scientist, who informs them of the unfortunate news that the Provectus had already been shot down. Tyler and the rest search the stricken ship and eventually find and rescue Colonel Roger Smith, who despite the crash is still defiant and confident that they can take down the alien's mothership. Tyler is sent to go to the mines and find Baxter and his team to provide additional reinforcements, but arrives too late and only finds Baxter shortly before he dies.

Now on their own, Tyler reunites with Jane, Weiss, and Smith and they attempt to launch a series of defensive missiles. The missiles fail to launch, being engulfed on the launch pad. Ever undaunted, Smith devises another plan; they will take the alien pod, one of the many alien technologies that was being researched in secret by the IGTO, and the also alien AMEW bomb and blow up the ship from the inside. With Smith staying behind to man the launch, Tyler, Jane, and Weiss are flown into the heart of the mothership. Upon reaching the centre of the ship and defeating a final boss, the last of the Ancient ones, they are approached by the aliens' collective consciousness who inform them of the real reasons for the invasion and the danger they are posing to themselves and the whole solar system.

The AMEW bomb was based on technologies that they had developed many years before, utilizing an energy source so powerful that it could destroy stars. The aliens had abused it themselves, destroying their home planet and most of their own race. Those that remained were intent that no one else should share the same fate. They had tried to recover all of the energy they had spread throughout the universe, but were disturbed to find out humanity's attempts to utilize it much as they did. They tried to warn them, but those in charge refused to listen, so they sent an army of genetically engineered warriors to protect humanity from itself. The bomb that they hold in their hands could take out every planet and moon orbiting the Sun. Weiss deactivates the bomb, and the aliens promise to never again meddle in our affairs, and return Jane, Tyler, and Weiss back to safety.

Modifications[edit]

Frozenbyte has released extensive documentation on how to make modifications on the Shadowgrounds engine, as well as how to make custom maps and scenarios. While the first version of the official Level Editor, released on 29 June 2006, was only for retail versions of the game, users who purchased the game via Steam received access to the editor on 13 July 2006. With that release, all of the filesystem for the Editor was moved onto the Steam platform.

After the game was included as part of the third Humble Indie Bundle, the Shadowgrounds and Shadowgrounds: Survivor source code (but not their graphics or level editor) was publicly released.[1][2] The source-code license prohibits commercial use and permits Frozenbyte to change the license terms at will.[3]

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings75.60%[4] (PC)
Metacritic74%[5] (PC)
Review scores
PublicationScore
Eurogamer6/10[6] (PC)
GameSpot6.9/10[7]
IGN7.5/10[8] (PC)

Shadowgrounds received mixed but generally positive reviews, holding a MobyGames rank of 73,[9]Metacritic score of 74,[5] and a GameRankings rank of 75.60%.[4] While the game was generally praised for its successful recreation of classic top down shooter gameplay, it was criticized as being somewhat repetitive as well as being sometimes overly difficult, especially due to its lack of a standard saving system. The game's plot was criticized for being too simplistic or not presented well enough to hold one's interest.

Reaction to the game's atmosphere was mixed, with some reviewers finding the game genuinely frightening, while others found it unimpressive or found its presentation simply not as competent or successful as it was implemented in similar games such as the Doom series, to which Shadowgrounds was often compared. Critics generally thought favourably of the game's graphics, which were complimented for being rich and detailed, especially for a budget title. The game's music and sound effects were praised; Lordi guitarist Amen played guitar on the official Shadowgrounds soundtrack, which was composed by Ari Pulkkinen.

GamingOnLinux reviewer Hamish Paul Wilson gave the game 7.5/10, commenting that 'despite its faults, Shadowgrounds remains an admirable action romp with enough attractive elements to make it worthy of a measured recommendation.'[10]

See also[edit]

References[edit]

  1. ^The Humble FrozenByte Bundle! Linux Gaming News, April 12, 2011 (Article by Maxim Bardin)
  2. ^Larabel, Michael (2011-04-22). 'Frozenbyte Open-Sources Shadowgrounds Games'. Phoronix. Retrieved 2011-05-06.
  3. ^https://code.google.com/p/shadogrounds-and-shadowgrounds-survivor/
  4. ^ ab'Shadowgrounds for PC'. GameRankings. Retrieved 2011-05-06.
  5. ^ ab'Shadowgrounds (PC): Reviews'. Metacritic. Retrieved 2011-05-06.
  6. ^Rossignol, Jim (2006-06-28). 'Shadowgrounds - Review'. Eurogamer. Retrieved 2011-05-06.
  7. ^Navarro, Alex (2006-05-05). 'Shadowgrounds for PC Review'. GameSpot. Retrieved 2011-05-06. (PC)
  8. ^McNamara, Tom (2006-05-30). 'Shadowgrounds Review'. IGN. Retrieved 2011-05-06.
  9. ^'Shadowgrounds MobyRank'. MobyGames. Retrieved 2011-05-06.
  10. ^Wilson, Hamish (12 July 2012). 'GamingOnLinux Reviews - Shadowgrounds'. GamingOnLinux. Retrieved 23 July 2014.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Shadowgrounds&oldid=929122026'
Shadowgrounds: Survivor
Developer(s)Frozenbyte
Publisher(s)Frozenbyte
Linux Game Publishing(Linux)
Composer(s)Ari Pulkkinen
Platform(s)Microsoft Windows, Linux, Mac OS X
ReleaseWindows

November 14, 2007
Linux
September 18, 2009
Mac OS X
April 13, 2011
Source:

April 22, 2011
Genre(s)Top-down shooter
Mode(s)Single-player, Multiplayer

Shadowgrounds: Survivor is a top-down shootergame developed by Frozenbyte; as the sequel to Shadowgrounds. It features three new playable characters, a new 'Survival' mode, graphics enhanced from its predecessor, and an integrated physics engine.

Gameplay[edit]

Shadowgrounds Classic Movies

Like Shadowgrounds, the game is a fast-paced top-down shooter. This time however, the game allows for three playable characters which can utilise an RPG-like upgrade system for both their weapons and character attributes. This is in contrast to the original game, where only weapon upgrades were handled in this manner. Most of the weapons from the previous game also make a return in Survivor, although many function slightly different and some new weapons have been added. In addition, in some levels the player can control Sentry guns and a Mech.

Compared to the previous game, the basic gameplay has also been tightened, with Survivor focusing more on gun-play than on side-quests. No PDA or computer screens are available for the player to read, and most missions simply require the player to 'survive' and reach the ending rather than completing any specific tasks. Those that do usually feature critical plot points, though most of the games story comes in the form of level loading screen text read by each main character.

Also new to the game is the addition of the 'Survival' mode. Instead of trying to complete specific missions or tasks, a player selects which character they wish to be and a map, based on some of the ones in the single player campaign, and battles aliens until their health runs out. The more kills you accomplish and the longer you survive affects your final score, which is kept in a score table. The goal is to beat yours and other's previous scores. 'Survival' missions become available upon completing their counterpart levels in the single-player campaign.

Plot[edit]

Shadowgrounds: Survivor tells the story of three survivors who join forces with the last remaining human resistance in the colony of Ganymede the heated battle against the ongoing alien onslaught. These are, in order of introduction, Luke 'Marine' Giffords (voiced by Noah Lee Margetts) who is a soldier, Bruno 'Napalm' Lastmann (voiced by Andrew Wincott) who works in pest control, and Isabel 'Sniper' Larose (voiced by Laurence Bouvard) who is a scout. The game begins with Luke fighting his way back to the colony of New Atlantis, where he hopes he can find other survivors of the initial alien attack. While doing so, he receives a message from MacTiernan (voiced by Jay Simon), who is in charge of the defence of the colony. He asks all survivors to come and rescue him, so that he can find a way to fight back.

Meanwhile, Bruno is waging his own battle for survival, and trying to find his own path back to New Atlantis. Luke eventually finds MacTiernan and, with him in toe, commandeers a small ship which they hope to take back to the colony. However, the ship fails and crashes far from New Atlantis, forcing Luke to find his own way back on foot with the goal of finding help. MacTiernan, however, remains stuck inside the stricken vessel, but manages to get its communication system working again. From there, he continues to message Luke and the other survivors. By this point, Isabel, who was manning a guard post far outside of the colony, is trying to find her own way back.

A massive alien army, much larger than anything that has come before it, is approaching and Isabel is intent to warn New Atlantis before it is too late. She also comes into contact with MacTiernan, and following his instructions discovers some critical data while on her way back to the colony. She also takes control of an experimental Mech, which she uses to blast her way back to New Atlantis, where she is united with MacTiernan, Bruno, and Luke. From there, MacTiernan devises a plan to save the colony by utilizing its massive array of defence turrets. However, they lack the man power to operate them all manually, so the automated AI code that was previously retrieved by Isabel must be fed into them for this plan to work.

Unfortunately, the only place that this can be accomplished is the Defence Mainframe, which is already swarming with aliens. One of the survivors must fight his or her way to the mainframe with the use of the Mech, and feed in the data. The player gets to choose between Luke, Bruno and Isabel, as one of them completes the final mission, activating the turrets and defeating the forces of the advancing alien army.

Release[edit]

Frozenbyte announced a port of the game to Linux on March 13, 2008. The finished port, which was made by IGIOS and published by Linux Game Publishing, was released on September 18, 2009.

It was later released for a limited amount of time as part of a Humble Indie Bundle package. Towards the end of the bundle initiative, the Shadowgrounds and Shadowgrounds: Survivor source code (but not their graphics or level editor) was publicly released.[1] The source-code license prohibits commercial use and permits Frozenbyte to change the license terms at will.[2]

Reception[edit]

Shadowgrounds: Survivor received positive to favorable reviews with the GameRankings score 79.50% and Metacritic score 79/100.[3][4]

See also[edit]

Shadowgrounds Classic Trucks

References[edit]

Shadowgrounds Classic Cars

  1. ^Frozenbyte Open-Sources Shadowgrounds GamesPhoronix, April 22, 2011 (Article by Michael Larabel)
  2. ^https://code.google.com/p/shadogrounds-and-shadowgrounds-survivor/
  3. ^http://www.gamerankings.com/pc/939981-shadowgrounds-survivor/index.html
  4. ^http://www.metacritic.com/game/pc/shadowgrounds-survivor

External links[edit]

Shadowgrounds Classic 2018

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