The Foundry Modo v11.2v1 Win64


Title: The Foundry Modo v11.2v1 Win64

Foundry has announced the release of Modi Indie 11.2V3, its feature limited version available via Steam. The 11 series added several new features to Modo that are now available to Indie users. . Modo now supports more texture effects for the SVBRDF material type in AxF versions 1.0, 1.1, 1.4, and 1.5. You can drag and drop AxF files anywhere into Modo to import them to the scene. The Import AxF button has been added to the Properties, allowing you to load AxF files and apply them to the selected AxF material.

Info:
Direct modeling improvements

Modo 11.2 brings significantly improved poly bevel features, including: Square Corner to add quadrangles at the corners of a polygon?s boundary edge; Offset Even to maintain an even distance between the inset faces and the original boundary edge; Edge Rail for beveling groups of polygons; and Thicken to maintain a closed volume. Edge bevel now has a mitering option to create co-planar polygons beside the outer edges of the bevelled area, fixing smoothing errors. The Maintain Co-Planar Edge merges unselected co-planar edges to the next unselected sharp edge, giving more predictable results. And the Snap Only Selected option snaps selected geometry to foreground geometry, speeding up geometry snapping for heavy meshes.

UV Tool enhancements

The already powerful UV tools in Modo continue to improve, making it easier to texture games assets with consistency and efficiency. Numerous updates have been made to the Texel Density tools recently added in Modo 11.1, making them faster-to-use and providing more reliable results. Additional features quickly align UV islands and stack islands for more efficient texture usage. A UV coverage indicator shows the coverage percentage by foreground items and all items in a UV map. Extra display modes make it easier to select missing or distorted UVs, and there are multiple new commands for detecting UV errors.

Procedural modeling

Keeping Modo at the leading edge as one of best-in-class modeling solutions on the market, the procedural modeling tools in Modo 11.2 continue to expand and provide greater flexibility. The Select by Previous operation has been updated to support slice related mesh operators, like Slice, Axis Slice, Axis Drill, Solid Drill, Boolean and Curve Slice. The new Set Polygon Type mesh operation operates on any selection of surface polygons and modifies the polygon type, converting polygons into faces, subdivision surfaces or catmull-clark polygons. Plus there?s a new Flip Polygons mesh operation to reverse the surface normal of polygons.

Animation performance

Performance continues to improve across several areas of the rigging and animation workflow. Updates have been made to both Weight Editing performance and also Deformer Manipulation, enhancing the overall rigging and animation experience in Modo. When weight editing smaller parts of the mesh, such as a hand on a larger character, or when posing characters where smaller parts of the skeleton are deforming, such as a foot or finger, the interactive performance gains are significantly improved.

File I/O updates

Modo 11.2 has a much enhanced replicator exporting workflow, allowing you to move data between Modo and other DCC applications more easily and efficiently. Select whether to export replicas as an Alembic particle system, geometry or both via the preferences viewport. Additionally, the FBX plugin has been updated to version Autodesk FBX 2018.1, including support for FBX 2016-2018 export/import options.

Cloud based preset browser

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Netting quick wins is now even easier! By using the Modo Preset Browser, artists can access the recently updated Modo Community share-site, with thousands of sample files, presets, and templates, directly from within Modo. Simply double-click on a preset to download it and the asset will be installed inside your default content folder structure, in much the same way as you install a regular .IPK file. Easy access to free kits and plugins, as well as direct links to purchase additional Modo Addons, will also be made available and continue to expand as the Community grows.

MeshFusion updates

Speed up interaction with Draft Unions: a new workflow which automatically splits MeshFusion Items into active and inactive parts, temporarily disabling the union or seam geometry calculation when the contributing mesh is moved. New support for Catmull Clark Sub-D edge-weighted source geometry results in meshes that handle variable edge weights better. There?s a new method for creating material polygon tags, pie menu updates, and two new assembly presets: Rib Trim Assembly is useful for modeling structural ribbing, window/canopy framing and related geometries. ElboPipe assembly provides an easy way to create piping consisting of straight segments and short, tight turns.

Workflow improvements

Extensive workflow improvements have been made across all areas in Modo 11.2. Unreal Bridge now has a more compact UI for push actions, including checkboxes for items, textures and materials. It also supports subfolders, works with multiple Modo scenes when the connection is live, and has more precise export progress bars. Other additions include a new shader type – Principled BDRF, based on the paper from Brent Burley of Walt Disney Animation Studios. A new Scene Cleanup command removes any empty meshes and groups, and purges any unused schematic nodes, images, materials and deformers, while the new Playblast command gives you more options when recording OpenGL viewports.

Actor Improvements

Actors that contain only channels, or a mix of items and channels, are now made current when an item belonging to the Actor, or that has channels in the Actor, is selected.

You can now edit an Actor's channel members. For more information, see Creating Actors, Actions, and Poses.

Graph Editor Improvements

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Keyframe handles have a larger hit detection size and no longer jump to the cursor location on mouse down.

The Graph Editor now draws the bounds of the scene and current time ranges.

Normalized and Stacked Curve Display

You can now enable normalized curve display in the Graph Editor. Normalized curves allow each of the selected channels to be drawn in the same view space, each being scaled to a common vertical range. This makes editing and visualizing the curves easier. For more information, see Normalized Curves.

Stacked curve display is similar to Normalized curves, but each channel is drawn individually in selection order from top to bottom. For more information, see Stacked Curves.

Velocity and Speed Curves

You can now draw Velocity curves for floating point type channels in the Graph Editor. Velocity curves represent the selected channel's change in value over time, helping you visualize and smooth out the movement of animated items. For more information, see Velocity Curves.

Speed curves are similar to Velocity curves, but they are only drawn when one or more Position channels are selected. They represent the distance the item moves over time. For more information, see Speed Curves.

Time Fit

The new Time Fit option (keyboard shortcut: A) allows you to fit the current Timeline range to the range of animation belonging to selected channels or items, the current Action, or every item in the scene. For more information, see Time Fit.

Curve Falloff

Curve Falloff allows you to use a curve to modulate the effect of a tool on your geometry. For more information, see Curve Falloff.

Gradient Layers and Modifiers

Modo allows you to dynamically generate and modify gradients, rig their values, and vary them over time. You can use Gradient Layers to modify a gradient in place, using a stack of layers. Gradient Modifiers generate new gradients from existing ones. For more information, see Modifying Gradient Channels and Gradient Modifiers.

Planar IK

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Modo's new Planar IK system allows you to work with two or three-locator chains. For more information, see Planar IK.

Twist Extractor

The Twist Extractor node allows you to extract twist (roll), yaw, and pitch from a local matrix. The twist output can then be used to smooth deformations, for example, on the lower arm as the wrist is rotated or the lower leg as the foot is rotated. For more information, see Twist Extractor.

Edge Chamfer

Edge Chamfer allows you to round the edges of a mesh, similarly to Edge Bevel, but it produces better geometry and cleaner UVs. For more information, see Edge Chamfer.

ProRender Updates

Film Offset, Specular, and Dissolve are now supported by ProRender. Akvis points 4.0. For more information on ProRender, see ProRender Beta.

mPath

The new path tracing renderer in Modo is a ground-up redesign of the former Modo Renderer (now default). With a dramatic reduction in controls, versatile hybrid compute capabilities, and granular refinement features, mPath offers many improvements over the legacy renderer, plus a framework engineered to accommodate future innovations in offline and interactive rendering. For more information, see Rendering with mPath.

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AxF Improvements

Modo now supports more texture effects for the SVBRDF material type in AxF versions 1.0, 1.1, 1.4, and 1.5.

You can drag and drop AxF files anywhere into Modo to import them to the scene.

The Import AxF button has been added to the Properties, allowing you to load AxF files and apply them to the selected AxF material.

For more information, see AxF Material.

Denoiser Updates

The AMD Denoising filters have been updated for Modo 13.2 to v1.3.1

Note:CPU denoising is no longer supported, it is GPU only, on any graphics card (AMD/NVIDIA/Intel)

For render denoising, options which are unavailable on the system where Modo is running will show with a warning/alert icon next to them, but you can still select them if you want to set up a scene for rendering on a different system.

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For more information, see Render Outputs.


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