May 12, 2015 Learn more at What's new in 5 http://www.cgriver.com/lightmap/9760-hdr-light-studio-5-subscription-node-locked-license.h. May 02, 2019 HDR Light Studio software provides 3D artists with a new way to light 3D imagery. Paint your shot with lights. 1st May 2019 – Today, Lightmap announced the. Lightmap is committed to helping students/teachers by offering HDR Light Studio at a substantial discount. Apply for an Educational License. Campus Licenses HDR Light Studio is free for Universities. Apply for a Campus License. Feb 15, 2018 An in depth look at the new improved workflow between HDR Light Studio - Carbon, and 3ds Max. This new Render View is compatible at launch.
Release Notes Known Issues
Release Notes
- HDR Light Studio is a standalone lighting application providing a set of tools and content dedicated to lighting 3D scenes. Using HDR Light Studio connected to 3ds Max provides the ability to create custom HDRI maps to light your scenes, with lights chosen and positioned to.
- Welcome to the Lightmap Legacy Store. To access software, licenses and order history for HDR Light Studio 4,3,2,1 Please click on the 'My Account' link above. To try or buy HDR Light Studio 5, please visit www.lightmap.co.uk.
- To adjust the height of the light to match the loaded image's aspect ratio, press the Restore button. Color Profile Set this to tell HDR Light Studio what color profile has been embedded into the values in this image. The selected profile is reverse applied to the image, to return the image to linear color space.
Build 2019.0531
Fixed LightPaint inaccurate in V-Ray Render View inside HDRLS
Build 2019.0403
Maya 2019 support added
Fixed issues with VRay VFB not hiding/reloading/restarting properly.
Fixed issues with ReSync'ing the Arnold FrameBuffer.
Fixed issue with Maya not refreshing its environment hooks before Starting the Connection.
Fixed issues with not handling switching of the Maya scene when HDRLS is running.
Fix for RenderMan 22.3 support
Build 2018.1206
Fixed a bug resulting in duplicated area lights caused by a change in Arnold 3.1.1
Build 2018.1023
Maya/Octane: Later release of Octane broke HDR Light Studio compatibility. This has now been fixed.
Maya/Octane: Fixed a potential crash issue when starting the Octane IPR in Maya via HDR Light Studio.
HostPreset namings for RenderMan are changing to;
RenderMan 20 and older will be referred to as RenderMan Legacy
RenderMan 21 & 22 will both be referred to as RenderMan.
Build 2018.0725
Changes to support updated API in newer HDRLS.
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Build 2018.0426
Huge interface update, replacing HDR Light Studio connection panel with shelf buttons.
Bug Fixes:
Bug 1732: Maya/Arnold - area lights are not hidden when solo'd or turned off in HDRLS
Build 2018.0202
Updated workflow - hook creation for renderers, Maya IPR image hosted in HDR Light Studio Render View
Plus minor bug fixes
HDR Light Studio 5.4.1 fixes a bug with Maya/Arnold. HDR Light Studio Production Render content was output in the wrong file format. This is now fixed.
Build 2016.1122
Support added for new area light advanced rotations and light handle
Bug 1204 - Fixed bug with Octane Renderer where Show/Hide for area lights does not affect the IPR
Bug 1517 - Fixed probems due to using Multiple Environment Hooks
Bug 1424 - Fixed issue where invalid characters in Area Light name causes the IPR renderer to stop responding
Build 2016.0804
Added support for Maya 2017
Added support for RenderMan 21
V-Ray area lights are now correctly scaled using U and V size parameters
Fixed broken Alpha on Maya V-Ray area lights
Build 2016.0512
Added support for Maya 2016.5
Build 2016.0323
A fix so that RenderMan is now supported on OSX as well as Windows and Linux. Performance improvements when using RenderMan.
Build 2016.0225
Updated for compatibility with HDR Light Studio 5.3
Bug 1154 - Dragging Lat / Long Sliders in HDRLS, slow HDRI map updates has been fixed.
Bug 1232 - Fixed issue when starting HDRLS with an embedded project, the initial lighting didn't match until a change was made.
Bug 1005 - Fixed HDRLS crash on exit when referencing Alembic file
Support added for iRay for Maya.
Support added for HDR Light Studio area lights. Works with MentalRay, Arnold, V-Ray, Maxwell, Octane, Redshift, RenderMan (RIS), iRay for Maya.
Bug 996 - Fixed bug where HDRLS can not be stopped when it's hidden.
Bug 1138 - Fixed bug where Export Scene fails if path name has a space in it.
Bug 1139: Fixed bug with exporting the scene as a named file not being saved in the HDRLS project data in Maya.
Bug 1151 - Fixed plug-in exception bug with using Rim LightPaint mode in Maya viewport
Bug 1004 - Fixed bug where connection could not be resumed with HDRLS after a HDRLS crash.
Bug 1206: Fixed rotation for HDRI map in Maya/Redshift.
Build 2015.0814
The Maya Connection has been updated to be compatible with HDR Light Studio 5.2.1
HDR Light Studio 5.2.1 contains a critical stability fix relating to communications between HDR Light Studio and host connections.
Build 2015.0630
Support for Maya Renderman 20 environment node has been added (PxrStdEnvMapLight).
Plug-in user interface has been updated to be more consistent with the plug-in connections.
Build 2015.0527
BUG 826 - if your Maya scene was exported to HDR Light Studio 5 with the 'Via Temporary File' switched off, saving and restoring the scene in Maya would not load back the model in HDR Light Studio. This has been fixed.
BUG 829 - in the previous build using the Maya plug-in connection, there was a delay of a few seconds before a re-render was triggered in Maya after a lighting change in HDR Light Studio. This has been fixed in the Maya plug-in connection build 2015.0527. You will also need to install HDR Light Studio 5.1.
Known Issues
Maya/Octane Bug
In Maya 2017 with Octane, HDR Light Studio creates a caches of area lights ready to use in the IPR session. When these are created, their shader group nodes appear in the outliner. These should not be visible in the outliner and this is a bug with Maya 2017/Octane. We are unable to fix this issue. Please ignore those nodes, HDR Light Studio is functioning properly.
Build 2016.0323
Hdr Light Studio
V-Ray
•In Maya 2014, toggling camera visibility in HDR Light Studio with an IPR session, can make Maya/V-Ray unstable and crash.
Maxwell Render
•Sometimes, if you have a window docked over the top of the Attribute Editor before an area light is created, then texture updates on the area light will not be seen by the Fire window. The workaround is simply open the Attribute Editor and make another change to the light in HDRLS (which will cause a texture update), all updates will then be applied to the light regardless of whether the Attribute Editor stays open or not.
RenderMan
RenderMan 21 Specific
•All lights are not visible to the camera by default now.
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•The default orientation of environment images has changed by 90 degrees to match the orientation latlong posted by ILM in the OpenEXR example images which show how ILM expects the XYZ coordinate frame to be positioned.
•All lights are additive so cannot block or show 'black' in reflections.
Other RenderMan notes:
•It is best to set RenderMan IPR to leave some CPU cores free for Maya and HDR Light Studio to use. Otherwise RenderMan can compromise Maya's ability to correctly receive HDR Light Studio lighting updates.
•Start RenderMan IPR only after HDR Light Studio connection has been launched.
•Some changes to the area lights get missed by the RenderMan IPR, refreshing the IPR view will re-sync to the up to date lighting.
•RenderMan IPR can miss some lighting updates if many changes are sent at once from HDR Light Studio, for example if you have 10 area lights in your scene and solo one, this hides the other 9 lights in sequence and some of these updates can be missed by the IPR. Refreshing the IPR view will re-sync to the up to date lighting.
•RenderMan Maya Area Light Textures are set to resolution 1,024. This needs manually updating to a higher value if resolutions higher than this are required.
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•Alpha is not supported on the area light, an RGB image (pre-multiplied by the Alpha) is used as the light content.
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•When camera visibility is turned on/off in HDR Light Studio, this isn't detected in the RenderMan IPR session. An IPR restart is required to correctly honor this setting.
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